I am trying to import a character model that takes up five UDIM tiles. When I attempt to load the model into Substance Painter only one of the five UDIM tiles is appearing and the other four are nowhere to be found. I have tried both the legacy and the default settings for the "Use UV Tile Workflow" option, but both are experiencing issues.
I am certain that the UV layout should be valid as I have checked for the following:
-Stray UV's located outside the intended five that may break Painter's limitations -there are none
-UV islands that overlap more than one UV tile -there are none
-I pulled the mesh into Unreal Engine 4 to test the UV transfer from the FBX and all UV layouts show up appropriately as they are displayed in the Maya screenshot
-Mesh has also been imported into Zbrush to test the textures with a UV checker map and there was no issue I could find with the layout there either
-I have also done many other checks to make sure there are no ngons or other potentially problematic geometry issues that may be resulting in undesirable results
I did not receive any errors notifications when I tried to load up a new project with this FBX file, so I am completely at a loss as to where this problem is coming from. Any and all help would be much appreciated, thank you. Below are some screenshots for further clarification.



