Hi
There's something I'm curious about - for a university assignment, we're making a high to low poly game-ready character. I'm almost ready to begin baking in Painter, however I've had to use decimated meshes for my high poly assets, which I'm not too happy about. I've noticed they tend to leave a lot of dings and dents on the surface and those get transferred across in the bakes. When I decimated the meshes in ZBrush, they looked fine, and the detail was still there. It's a different ball game in other software though... For some stupid reason, my PC will no longer allow me to install 3ds Max or Maya, so I need to wait until I can reformat my PC. So in the meantime, I have to use them on my laptop, and it can't cope with the original high poly sculpts.

It only just about managed with the decimated parts.
So my question is: if the UVs remain the same, and they're not modified in any way, is it possible to transfer the paint/texture work done in a Substance project if I re-bake the meshes with the original high poly sculpts at a later date?
Thanks