Hello everyone. First time posting. I'm in the beginning phase of learning about SP, I don't have full tools knowledge yet, but yesterday I tried to make some quick rocks based on a tutorial I saw. It turned out OK, but I see seams on the model.
I made the UVs and seams in Blender, they looked OK. When I imported my low poly and baked details from a high poly the result was always different, I tried it a few times. Sometimes details were not baked, sometimes they were, but I saw the UV island seams, it seems SP was not able to paint over them. I tried adding a passthrough layer and stamp it with no success.
My question is: Is there a way to either decrease the UV islands or make sure that when textures are baked some extra pixels are added outside of the island to avoid seems to be that visible?
Or this is something in the setup I miss? Should I switch something off like normals or height? I mean my seams should not be THAT visible I think..
