Hey guys, I have a project I have done in Blender that I want to texture in SP. It's a detailed model of bicycle for close up renders, and consists of 70 different objects (pedals, brakes etc.).
I'm quite new to SP so I watched a few tutorials on Youtube but received conflicting and incomplete information for how to prep, export then bake the meshes (certainly something this complex with a large number of objects).
So far, in Blender I have made low poly (1.5 million verts) and high poly (7 million verts) copies of each object, named them the same only changing the suffix _low/_high respectively. I UV unwrapped the low poly meshes and gave them all the same material (this feels wrong to me but that was what 3 different sources advised). Then exported both low and high as separate FBX files (I didn't unwrap high poly).
(I also attempted to use TexTools addon to create an ID map for the various objects but this didn't quite work as it should)
In SP I created a new project PBR Metallic Roughness (alleg), 4k, the other options here I am unsure of. I have this message in the corner I don't know what it means but red is usually bad..

... but generally the mesh looks OK. When I then bake...

... I'm getting a few artifacts like this...

It's now divided into 3 objects (I'm also unsure where this "TT" is coming from)...

I guess at this point I'm a bit lost, I don't know if I should divide it by object (70) or perhaps by texture (probably only 8 or 9). I'm not really sure what the best way to handle this is, it's quite different from how I would texture in Blender. But I have used SP a bit and know that it is required to take my texturing to the next level. The actual texturing I think I can pick up without too many problems, it's this whole process that is a problem for me.
Any help would be greatly appreciated.