Author Topic: problem with UV mapping  (Read 706 times)

When I apply wood smart material , something strange happens. Just wondering what wrong with my UV mapping? some polygon texture suppose to be horizontal but now vertical. How can I edit in sp?




You need to either mask off the faces and use a separate smart material with the directional effects rotated 90°, or adjust the UVs (UV island circled in red separated and rotated 90°).