Hello!
I've been having this problem since I started using Substance Painter several years ago. I have searched the forums and have seen that many other people have had this problem and asked questions about it. However, I have never seen any acceptable answers. I'm not sure if this issue has been fixed, which is why I'm asking about it again.
In the attached screenshot, the line on the right is drawn with a simple brush. The line on the left was created using polygon fill. They are both part of the same UV island. There is enough resolution for the brush to create an acceptable line, but the polygon fill line looks terrible. Now, I am aware that having perfectly straight UV edges would fix this, but that is not practical for many situations.
So my question is, is there a way to fix this? Is there a way to use polygon fill without having jagged lines? This behavior is also apparent when using color selection with ID maps, but I'll make a separate post about that. Does anyone know how to fix this issue? Thanks in advance.
