Author Topic: What workflow for iClone 6  (Read 3758 times)

Just wondering what workflow iClone 6 uses, Met/Rough or Spec/Gloss please?

How should we setup SD outputs for iClone 6 to read correctly as I see they have Specular and Reflection outputs in the iClone 6 trial.

Thanks.
Last Edit: January 09, 2015, 10:31:30 pm

I am a total noob at this, but having played with Substance Painter, the "Unity 4" outputs seemed to be a reasonable match for iClone use.

Hopefully an iClone 6.x release will include a PBR shader and hopefully it will include "full" substance support.
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iClone website is selling a Tutorial and Documentation pack.  They should be providing the output info for free in standard product doco...  :o

Just wondering what workflow iClone 6 uses, Met/Rough or Spec/Gloss please?

How should we setup SD outputs for iClone 6 to read correctly as I see they have Specular and Reflection outputs in the iClone 6 trial.

Thanks.


According to Reallusion the nextversion (7.0) should include PBR http://forum.reallusion.com/270895/What-to-Expect-in-2016?utm_source=rc_1601&utm_medium=email&utm_campaign=newsletter&utm_term=PBR

"The precise metallic, roughness definition and enhanced IBL controls over environmental reflection will provide a whole new level of realism for iClone users. Other than PBR, users can expect a big visual leap in the future iClone 7 release.

**Will this be for 2016? Its hard to say right now, but we are excited to share this news with you."

As always, the stuff you expect will cost extra ;)