Well, you first need to learn the basics of the texturing workflows, I can't give you a full size tutorial on everything here.
You have 5 different TextureSets in Painter for that single piece of clothing, which probably doesn't make sense, unless you need extremely high texel density/ texture resolution. You probably only want a single TextureSet for that piece shown on your screenshot, or at least import it so you are able to paint across UDIM tiles. Right now, you would have to texture each TextureSet separately, without the possibility to paint across the borders of each set, which probably isn't what you want.
If you have no idea what I am talking about, and don't know what UDIMs are and even what a UV layout is, you need to go way back before even importing your object into Painter, because setting up the object correctly before importing it is essential.
To start, post your UV layout as it is right now in Substance Painter. Go to the '2D only' viewport, activate wireframe display, take a screenshot, and post it here.
Or, if you want/ can, post the OBJ file so I can take a look at it directly.