Author Topic: [SOLVED] Substance Designer - Opacity channel  (Read 1221 times)


I want to make a texture with some cutout tiling circles. But, I noticed, that a Base Material node, has no Opacity input.
How can I solve this?

Thanks in advance.
Last Edit: February 19, 2021, 08:26:13 pm

I´ve built the network, but I don´t know if this is the correct way. It seems to be working, but I can´t find a way to export the texture:

Hey, just add an output, set the usage to opacity, and right-click on the graph: View Outputs in 3d view.

Thanks, Vincent. I´ve already added an Output node. Is setup corrected? How can I export this texture?

I´ve found it! Tools > Export Outputs.