Author Topic: Arnold GPU (3dsmax) Compatibility issue  (Read 617 times)

Hi,
I am trying to use substance maps for look dev and seemingly the substance integration of Arnold for 3dsmax right now runs in compatibility mode, which means I can't actually use it on the GPU mode :( .

I can obviously bake the textures but that slows me down a lot.
Are there any plans to have substance maps be compatible with Arnold GPU?

Arnold GPU isn't going to work with the plugin without a direct integration into Arnold and MaxtoA.

This is what we're working on now, although Maya is the first that will have that rolled out.
Software Engineer, Integrations
Maya, 3ds Max and Core Libraries