Hi, I just tried my first bake in substance painter and I am having some weird artifacts that I dont know how to solve, so I hope someone could help me out.
I created this high poly mesh in blender, duplicated it and from it, I dissolved some edges and tried to get the tris count down to make this duplicate the low poly mesh.I then uv-unwrapped the low poly and exported both meshes(making sure they were set at the same grid coordinates and one overlapping the other one) as a .fbx with the naming convention( _high and _low).
In substance painter I loaded the _low and set the texture size to be 2048, then went into the baking options, chose to bake normals and AO, imported the _high and set both ray distance to the default. I then baked the maps but it looked so bad I tried baking with a cage, somehow the cage did a better job at baking than the previous try, the thing is that I am getting this black patches at some spots that I don't know the cause and how to fix it.
Also, I am getting the following error: "[Scene 3D] Failed to triangulate polygon (no ear found). Probably not a simple polygon?"
