Is there a way to use the Linear Values (0.0-1.0) in SD & SP like mentioned in the article, instead of the RGB Values (RGB,RGB,RGB)?
It's kinda annoying, in my opinion, to recalculate the values from Linear to sRGB, because it is much easier to keep Linear values in mind, instead of RGB.
EDIT: I attached a screenshot in which you can see how I tried to convert the Grayscale Integer Value to a Float value but it doesn't work. I definitely did something wrong

EDIT 2: It was simpler than I thought it would be: The second attached image shows the input parameter of a Uniform color. In the Function Graph I chose "get Float" and set it as an output.
Now I can use this Value within a range of 0-1. BUT: It would be cool if it were available by default to be able to choose the input type you prefer for some maps!

EDIT 3: I just found out that in Substance Painter it is vice versa: Input Types are Linear and cannot be changed to RGB Values.
This creates an inconsistency between both Software packages for me... Can you fix this please?