Author Topic: Crash during baking  (Read 152 times)

Hello everybody
My painter keeps crashing when I'm trying to bake the normal map of my character.
I think it has to do with my high poly model, because it's very dense (around 5 millions polygon), when I try to bake a basic cube it doesn't crash. Is there a way to allocate more ressource to Painter so it can entirely process the baking ?

I have a good computer, it seems weird that Painter can't handle this when it's pretty standard in the industry to have high poly model with a few millions polygons.

With testing your meshes myself I can only advise to decimate the high poly.

I've baked meshes in the millions without issues.