Hi,
when i export my model from Blender to Substance Painter, the UVs of one object get cut in half.

(Left side the highlighted Blender UVS; Right side the substance UVs where one half is missing)
I've done several other assets today, and everything worked just fine. This is the first time something like this happened and
it gave me a nasty mirror effect for the object. I tried to change the UVs, so they aren't perfectly symmetrical, export/import in a new substance file but nothing seems to help.
Thanks in advance for any suggestions!