I haven't found the source of the problem, but I have fixed it.
It did improve slightly after I fixed the 3D NVidia settings but it still crashed.
I kept researching and found this on Polycount:
https://polycount.com/discussion/185748/problems-with-substance-painter-viewportLuckily I have RevoUninstaller Pro which finds all the files and registry entries left behind. So I ripped out the NVidia driver using that and there were many files left behind found on the Advanced Scan that were deleted before I did a clean install of the newest SD driver.
It would then load the samples in 7.1.0 but still crashed. As everyone knows, it's impossible to get an RTX card or system even if you want to pay but there was a sale on RAM, so my system now has 64GB of RAM. Perhaps the typo is in the Technical Requirements and 16GB of RAM is no longer accurate.
My original setup was:
Asus Prime H270M-Plus motherboard
Intel i7-7700 3.60 GHz with 16GB RAM
EVGA GeForce GTX 1070 with 8GB VRAM
Samsung EVO 850 SSD 250GB HD for C:
The C: drive is too small but the D: drive is Seagate 6 TB SATA III, so I changed the Local Cache and Temp Cache to D: and that's working.
There was also a sale on SSD so once the new C: drive is in (Samsung 860 EVO 1 TB SSD) there should be no problems from my end, at least until the next release.
As an amusing side note, I showed the log file to a friend who knows much more about these things. I asked about the warnings in the log about the Iray dso path. He replied, "The software is supposed to set the path, but you're dealing with Adobe which means you're paying to be their beta tester. They've been proudly blaming the customer since the first buggy release of Photoshop. Get over it and do it yourself".
I created the directory paths and the error messages went away. Painter still didn't work, but I felt better. I even got rid of the annoying Substance Source Plug-in log message by manually deleting the registry key.