I had really high hopes, when seeing this line in the newest release notes for plugin version 4.26.0.21:
Updates to the compression settings in the UE Editor are not applyingUnfortunately after updating to the latest plugin version, the issue remains:
Calling a substance sync rendering at runtime will always render the normal map as BC5 Format (with Artefacts)
Ignoring any of these compression related settings in the texture asset:
- Compression setting
- Lossy Compression amount
- Compression quality