Author Topic: Export with dillation 0 for normal maps?  (Read 424 times)

Hello guys

Cause i work with multiple mesh project, and have a needs to manually combining all maps  ::) i want all maps be without dillation which i can apply later after merging all together.
But dillation set to 0 only works for roughness, base color, but not for normal maps.
Why? If its because generally normal maps texture cant have alpha, otherwice will be interpret by game engine in the wrong way, weell, okay but, how to combine normal maps without transparency? Creating selection mask and delete unnecessary pixels?
Last Edit: February 02, 2021, 10:14:42 pm