Thanks for the reply.
I'm aware the HDRP template includes occlusion. What I'm asking is if the template correctly correlates to the setup necessary for Unity URP.
Right now the template has a MetallicSmoothness texture output but Unity URP asks for a texture with a specific channel mapping (red = metallic, green = occlusion, blue = none, alpha = smoothness).
I guess I could create a custom template, but I don't understand why the presets for URP are set up in this way.