Hello,
I'm getting a strange bug with the masks in the last version.
At a moment, some mask will broke, I need to do a ctrl+x / ctrl+v to fix it.
What's doesn't work:
- switching textureset
- activate/deactivate the mask
- touching a layer/fill layer inside the smart material
- activate/deactivate layers in the smart material
The problem appears with the black/white mask and the new submesh mask feature.
The bug is really annoying and I couldn't reproduced it, it appears randomly.
I'm using a 3080 FE with the last driver (461.40). Never had this bug in painter before this update.
PS: I forgot to export the log. I will update this post when the bug will appear again with the log.
PPS: My stencil bug is still here too (see other post).
Thanks