Author Topic: Disable UDIM for glTF export?  (Read 514 times)

I have a finished project that was started as a UDIM project, but now I need to export glTF. Is there some way to disable uv tiling or import my mesh and textures into a new Substance project without it? what are my options?

You cannot convert projects so you'll either have to try saving out the layer stacks and using them on a non UV tile project, or exporting and re-importing back in with Fill Layers.
I teach people how to use Substance Painter. :)