Hi there, I'm trying to export a mask from Substance Painter that is intended for vertex painting inside UE4. The mask is in a packed texture along with AO (Red channel), Roughness (Green channel) and Metallic (Blue channel), leaving the mask for the Alpha channel.

This is what the blending mask looks like according to the preview inside the Painter project:

And this is what the isolated alpha channel looks like once exported:

If anyone could help with this, it would be much appreciated.
Cheers