Hello there,
I am having some baking problems. After baking I noticed some weird artifacts. The low poly and high poly meshes are completely at the same position. The only thing I've done for the high poly is added some boolean impacts, some surface details and that's it. So, I'm not sure what could be a cause of this.



This is the way the meshes overlap each other.

Also, another thing I noticed is the baked holes are angled. Can I bake it look centered instead?

These are the baking settings that I've used:
- 4k output size
- 0.05 Max Frontal Distance and Max Rear Distance
- True Relative to Bounding Box, Average Normal, Ignore Backface
- None Anti-Aliasing
- Always Match
- 128 Rays
- Cosine Distribution
- Linear Attenuation
- The rest of the settings are default values