Author Topic: Bad seams on Normal maps in UV UDIM tile workflow  (Read 821 times)

I was following all tutorials but when I do the normal maps with the UDIM the seams are always super evident and annoyingly present , why and how can I fix it? I can't rotate the uv map islands as this would defeat the purpouse of using Tiles for me , I wanted to expand up to 12 tiles the needed textures for my object but so I have a lot of seams all around ...

https://i.gyazo.com/587c5f223936020d52c5c379623351d5.jpg