Author Topic: baking error - baker cannot find or load mesh  (Read 586 times)

Hello everyone,
I am trying to bake maps in painter and up until now failing. Trying to just bake normal and world space normal I get the following error message:

[Plugin - resources-updater] No project open, resources updater discarded
[Baking Document] Baking data have been updated from version 11 to version 12.
[Scene 3D] Failed to load 3D scene.
No meshes in scene
[BakingProcess] Highpoly scene file:///H:/__PROJECTS/_PRIVATE/2020/002_TER_020/40_WORK/
400_SHOTS/Gaea_terrain_islands/1_3D/houdini/faroe_island_01/geo/island/FBX/
island_134mill_500m_large_UDIM.fbx was required when baking Normal Map from Mesh but could not be loaded.
[BakingProcess] Highpoly scene was required when baking Normal Map from Mesh but could not be loaded.
[NormalMapProperties] Baking World Space normal from an undefined Tangent Space normal
[Processing Context] Image not found (resourcealias:Normal)
[Processing Context] Image not found (resourcealias:Normal)
[Processing Context] Image not found (resourcealias:Normal)
this line 17 more times. I guess it is one line per udim tile

The world space normal map did bake, but I am not sure if it just baked based on the low(er )res mesh?
The low res mesh has 20 udim tiles and no uv sets.

Can anyone help me to figure out what is going on?

Thanks,

Dag