Hi guys!
Mike here from GarageFarm.NET Academy.
I'm posting several Substance tutorials which my colleague, Amiel created recently. I hope you will find them useful.
Creating an Xbox Series X with Substance Designer | Part 1In this series for Substance Designer, we'll be going over how to procedurally model an Xbox Series X. We'll be discussing how to set-up the project and its workflow, a couple of tips and tricks, and also how to properly render out our maps inside a 3D software like Blender. It's the first part of mini-series from Amiel, expect more in the coming time!
Making Kimchi fried rice using SubstanceIn this video, we'll be taking a look at how you can use Substance in order to create a quick render of some Kimchi fried rice!
Is UV unwrapping dead? Substance Painter Auto UVsIn this video, we'll take a deep dive into Substance Painter's Auto UVs feature and figure out the answer to the age-old question - Can we finally skip UV Unwrapping?
5 things you didn’t know about in Substance PainterIn this video, we'll be discussing a couple of tips and tricks inside Painter that can help speed up your workflow!
Smart Materials in Substance DesignerIn this video, we'll be taking a look at why creating Smart Materials inside Substance Designer can help you make more flexible materials for your material library.
More are coming soon. If you have any feedback let me know here, on in the video's comments. More coming soon
