Author Topic: [help]Displacement substance painter workflow question  (Read 445 times)

So I've exported displacement map from zbrush and i'm planning to render it with arnord maya

and now I'm tryting to paint it but i've found out that i really can't apply displacement in SP viewport

so what i'm thinking is

1. just paint on lowpoly -> see if it works after with arnord render applying every map including displacement

2. bake normal map paint on it -> apply evrything with displacement from zbrush except normal map

3. decimate and paint on it -> apply with displacement later arnord

will any of this work? or is there any proper workflow for this matter?
Last Edit: December 28, 2020, 10:49:07 am