Author Topic: Assign specific colors with tile sampler (basic tile texture)  (Read 933 times)

So I am quite new to substance designer and I'm trying to create a tile texture with a specific texture.
In the picture below I made a simple setup with the pattern that I want to make by blending a bunch of shapes and then using those masks to assign colors. (on the left in the picture)
How do I create it so that I can make the same pattern in Tile Sampler, assign the colors to those specific tiles and offset them to create the pattern on the right (in the picture)

Came here to find out the exact same thing, did you ever figure this out?

Hey in the tile sampler, you have a color map input (the go into the color param, and push the "color parameterization multiplier" parameter