Author Topic: Same Texture looks different on different parts of the obj  (Read 572 times)

Couldnt figure it out the reason yet so hope someone can help me :) When I fill the same texture on different parts of the obj UVs,  it looks different. I tried to adjust the scale to match but it didint solve the issue. Any idea why this happens? or how to fix it?

Please show a picture of the UVs.

Thanks for the reply. This is the UV layout, would this image is fine? or more close up?

additional info to my previous UV reply, I also tried put all of them in same UV box, but it was same result so I separated the skirt part into another UV to see if there will be a difference, but there wasnt

Are you matching the texel density for those UV Shells?
I teach people how to use Substance Painter. :)

Thanks for the reply CAgameDev, hmmm I didint know about that, but after you mentioned I checked online and came across  with a video that talks about that, that is on Maya, I use another software but will check out to see how can I fix on mine. Thanks alot! this was helpful!