Hey folks!
i got maybe a silly question, please be kind
can i export a graph with a multicrop node as an sbsar file for use in substance painter as material and tell substance designer to make a realy cropped version of the bitmap and just save that cropped version into the sbsar file?
of course i could compute output as bitmaps and but them into new graph but doing this might be slower than photoshop-actions for cropping...
i want to crop out just a little part of a facial scan and it makes no sense to export a 200mb file with a 8k texture set included in sbsar for 1k resolution output.
i hope i was able to explain my issue in correct, understandable way

Thank you for reading and maybe for helping

w