Hello Nicolas,
Regarding the workflow to apply/assign the graph/material to the object by respecting the UDIM, that's working

But only with the UDIM model's map I generated with substance. I can saw the different tiles of those map too by double clicking it in the resources explorer and using the tile's drop down menu in the 2D viewer.
But for the map I created outside of SD, in this case MAYA/Arnold, it didn't ask me if it's an UDIM sequence when I import it. And so it didn't react like UDIM images when working and applying the UDIM graph. Neither having the drop down menu in the 2D viewer by double clicking it in the resources explorer.
Is there a name convention to have to make it see that's an UDIM sequence ? Or import it as a folder like a drag an drop in Nuke ?
For now my files have this name :
surfaceShader11_Rolling_Teapot_Grp2Shape_1001.exr
surfaceShader11_Rolling_Teapot_Grp2Shape_1002.exr
I'm on SD 2019.1.3.
Thanks,
Erwan