Author Topic: Unity HDRP Standard export mixes channels  (Read 782 times)

Hi,

When I export current view, outputs come out like some channels mixed up.
After couple of changes to random seed of surface relief or randomizer turns it to a normal export, no apparent pattern in that though.
Also sometimes collection preview colors are way off.
Screenshot of collection preview, layers and output previews: https://imgur.com/a/2mDWTtQ
With default preset, export has no issues.
Thank you for your time

Hi,

I may be wrong, but when I can get a proper export, what comes out is not totally correct.
I manually packed maskmap and detailmap based on the info on Unity HDRP documentation (1). Results are different than Alchemist's exports.
I may have done something wrong, so I am sharing the textures and results so you can verify/falsify it (2).
Edit:
The difference between detailmaps was I guess because of HDRP exports normal map in opengl.

(1): https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@7.1/manual/Mask-Map-and-Detail-Map.html
(2): https://drive.google.com/drive/folders/1HeyKfUTYMhrxzcjmt51NWGoWPs0S1iC7?usp=sharing Default.zip was exported from default preset and MaskMap_cooked.png and DetailMap_cooked.png are what I packed. HDRP was exported from HDRP Standard preset.
Last Edit: December 24, 2020, 02:19:41 pm