So I musn't be the only persoin trying to do this:
Importing cavity, displacement and AO maps from Zbrush to use in fill layers in substance. The catch is the object has UDIM tiles, so the naming convention has to be specific to Substance. How do I do this?
Is there a way to name the exported textures from Zbrush? Or does it involve a manual rename step before importing into Substance. As far as I know the two have different naming conventions for UDIMs.