I unwrapped a human character in blender and placed the body on the first UDIM tile and the face on the second UDIM tile. I exported this as an FBX. In Substance Painter, when I applied the smart basic skin material as a fill layer, the size of the textures (pores, veins, ect.) were smaller on the body than the face. Both UDIM tiles are 4k resolution. How do I apply a fill layer to have equal texture distribution based on 3d geometry and not UV island size? Is this not possible in painter? I tried tri-planer on all the layers; that did not solve the problem.