Author Topic: Getting started with b2m 3  (Read 648 times)

Some Days ago i bought B2M 3 on Steam.

I allready get used to the Workflow but i still got Problems.

What is the Difference between PBR and Non PBR ?
I generally use these Maps:

Height / Displacement

I got 2 mayor Problems. In wich way i have to use Specular Map ? As far as i have seen the Meaning of Specular and Roughness are the same.

For what should i use PBR and Non PBR ?

I work with Cinema 4d r21, and i can use both Shaders. What would be the best ? Beside that, i use the Demo of Redshift, and i want to Upgrade to Redshift.

I dont use a Game Engine. I only use Stills and Animations.

It is getting very confusing for me, because i dont figured out what Shaders would be Helpfull for my Work.

In Case that i use Metallic Shaders, what Shaders must be ?
On the other Side, i got Problems with Height and Displacement Shaders. There are Wavy Heights and i dont get used to them.

I got a Brick texture, and Exported the Single Shaders to Cinema 4d. But the Result was inverted. In B2M it looked great, but i got a Jucky result, as i imported it to Redshift. Is it possible to invert the Normal map in B2M 3 itself ?

I dont know how i can make a Height/Displacement Shader myself. The Displacement Shader in B2M is very Small and Filtered.

If i use the Height Shader, i got Wavy Heights. How can i modify them ?

What Setting should i use ? DirectX, or better Open GL ?

I need the Shaders for Cinema 4d as a PBR Shader.