Author Topic: Geometry equalizer causing blurred border edges of tileable height map  (Read 934 times)


I'm trying to generate a tileable color/height map from a jpg in alchemist. The color and normal map tiles fine, but the height map has a blurred border in the viewport as well as in the exported texture. This results in edges when the height map is tiled.
If I set the geometry equalize to 0, the blurred edges go away, but I also lose some nice effects in the height map.
Is there anything I an do to get rid of the blurred edges?


Unfortunately, the Image to Material (AI Powered) layer generates seams. I would advise you to set the geometry equalizer parameter to keep a good heightmap and use afterward, a Tiling or Make It Tile Advanced layer.

Substance Alchemist Product Manager