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Geometry equalizer causing blurred border edges of tileable height map
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Topic: Geometry equalizer causing blurred border edges of tileable height map (Read 934 times)
christophere
Hi,
I'm trying to generate a tileable color/height map from a jpg in alchemist. The color and normal map tiles fine, but the height map has a blurred border in the viewport as well as in the exported texture. This results in edges when the height map is tiled.
If I set the geometry equalize to 0, the blurred edges go away, but I also lose some nice effects in the height map.
Is there anything I an do to get rid of the blurred edges?
on:
December 10, 2020, 02:41:35 pm
Baptiste M
Hello,
Unfortunately, the Image to Material (AI Powered) layer generates seams. I would advise you to set the geometry equalizer parameter to keep a good heightmap and use afterward, a Tiling or Make It Tile Advanced layer.
Thanks
Reply #1 on:
December 14, 2020, 09:07:53 am
Substance Alchemist Product Manager
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Geometry equalizer causing blurred border edges of tileable height map