Author Topic: how to duplicate an substance in ue4.6  (Read 3965 times)


i import an substance into ue4.6.
after this, i want to apply this substance with different uv-tiling values to several actors.

how can i duplicate my substance, to use it for several actors?

thanks a lot for an answer
 a happy 2015 for everyone :)


Hi loopon,

When you import a Substance (sbsar file) in UE4, you can create several graph instances by right clicking on your "Substance Instance Factory", and selecting "Create Graph Instance".
This way, you'll have the possibility to modify some parameters of your graph to create variations.

If you only need a different uv tiling, you can use an existing Substance output, and just apply a "Texture coordinate" node to it in a new material.
Lead technical artist

thanks a lot!