I actually didn't save it because what I made was useless but I can try and recreate what I made. I can describe it. I made a pyramid in 3ds max, fbx'ed it, drug it into designer in the top left tree window under graph, right clicked it and went to bake as texture, past that I think I started messing up with the high and low maps. I am only after a height map so I don't know if I even need a low map. I don't fully understand the difference except for maybe use with level of detail at different distances from the camera in game engines. But I think that part is where I need help from. If you want me to try and reproduce what I did I can.