Author Topic: I want to make the extra part transparent.  (Read 1086 times)

I baked it on a flat surface.

The protruding part is an obstacle.

Can the extra part be made transparent?

Use a mask along with an opacity map and you're good to go.
I teach people how to use Substance Painter. :)

Thank you for your reply!

How can I make an accurate mask?

Thank you for your reply!

How can I make an accurate mask?

If you can provide your low and high I'll show you how to do it.
I teach people how to use Substance Painter. :)

Thank you for your reply!

Please.
Thank you!


https://www.dropbox.com/s/iut06lhynm5ljyw/sample.zip?dl=0

Thank you for your reply!

Please.
Thank you!


https://www.dropbox.com/s/iut06lhynm5ljyw/sample.zip?dl=0

Thank you. Here is a general break down for you.

For the high you actually want to include the plane as well otherwise your bake is going to look horrid. You also need it for the ID map part.

The first step is to just duplicate your low. This version needs to have a material added and a color set. The high part doesn't matter. Export those two versions out as your high poly. Then your low is just the original version of your flat quads.



Add your Opacity channel and switch the shader:



Then bake your maps and make sure you include your ID map. Increase the frontal distance, my example might be different as I exported with FBX and different scales. You want to capture the raised parts.



Bake with AA as needed, and once done just make a fill layer with only opacity. Make a mask and right click it to add with color selection then select the color for the quads around the piece and you're good to go.

Adjust hardness and tolerance and add blur, levels / sharpen as needed to adjust the edges.



Then you should have something like this:



Hope this helps. I'll make a video tutorial on this at some point.
I teach people how to use Substance Painter. :)

Thank you for your advice!

My wish has come true.
Thank you very much.

Nice job! You can still remove some of those outlines a bit by adjusting with levels. On my render aside from the black background you couldn't see any edge beyond that of the material color.  :)
I teach people how to use Substance Painter. :)