Author Topic: SD (2020.2.1) with Triplanar Node creates pixelated output in SP  (Read 766 times)

Hi,

I created a Substance that utillises the TriPlanar Mapping node.
In Designer it seems to work, but when I try to use it in the current version of painter, the texture that should be mapped (the baked Position/WorldPosition maps are linked correctly), get's positioned correctly but is highly pixelated and doesn't change if I change any settings in the chain.

Is there something to change in the graph or painter to remove this? I attached the graph to this post.




Thanks.



Hello,

Thank you for reaching out to us, and for sharing your SBS package!
Can you please also share the SVG images you are using in your graph?

Best regards,
Luca
QA Analyst
Substance Designer Team

Hello @lord_of_shred,

Also, make sure any Pixel Processor in your source graphs use at least 16 bit precision. You may set its Output format property to Absolute in order to set the parameter to 16-bit.

Best regards,
Luca
QA Analyst
Substance Designer Team