Hi,
I created a Substance that utillises the TriPlanar Mapping node.
In Designer it seems to work, but when I try to use it in the current version of painter, the texture that should be mapped (the baked Position/WorldPosition maps are linked correctly), get's positioned correctly but is highly pixelated and doesn't change if I change any settings in the chain.
Is there something to change in the graph or painter to remove this? I attached the graph to this post.


Thanks.