Hello,
I am having issues with baking a model in Substance Painter where I am getting significant artifacts that seem to be applied across all of the baked texture maps. I have tried adjusting the Rear and Frontal Distance settings to try to get a better result and also tried using a cage with no real difference in result.

And upon further investigation, these artifacts seem to affect all of the different types of Textures as well.





I've gone back and looked at my low and high poly models and I do not see these artifacts in their topology in any obvious way. I'm not sure what to do at this point.