Author Topic: Some handpainted rocks .  (Read 9736 times)

Here are some handpainted rocks i textured with Substance painter .


I am an Environment Artist working at Elite3D In Valencia.

Im specialized in Environment modeling , sculpting and texturing .
https://www.artstation.com/artist/najimcg

Very nice, I really like the top rock.

You mind posting the wire frame and UV map of the top rock? I am curious how many polygons that is.

How long did it take you to paint?

Mike

Thanks mike !Of course i post the uv map and wireframe .

I did the paint in 20 minutes .
Here is the uv and the wireframe of the rock ( realy simple uv , normaly i always unfold properly , but in this case a simple automatic  unfold and decimation was more then enough ).


I am an Environment Artist working at Elite3D In Valencia.

Im specialized in Environment modeling , sculpting and texturing .
https://www.artstation.com/artist/najimcg

Thanks. :)

I really do like the texturing job. I am doing some things for UE4 props wise so this type of stuff is motivational.

From the top screen shot, it doesn't look like you used substance effects, so is this a straight painted model? No auto masks is my question, just reveling under layers?

BTW, if you get them in UE4 scene, post an image!

Mike

I actually used a substance effect like MG-DUST  for some small adjustements ( but the whole stone was handpainted , so no texture used).
Here are is a quick wip of a valley scene im working on :

with the second rock :

dont pay attention to the ground , it was just there to have a quick look on the scene .
I am an Environment Artist working at Elite3D In Valencia.

Im specialized in Environment modeling , sculpting and texturing .
https://www.artstation.com/artist/najimcg

Kewl, they look good.

I was having a look/deconstructing that shader Unreal provide in the desert buggy example. Setting up the terrain like that in layers and angles would really show off assets like this when combined with the same texturing you are using, great!

I wouldn't call this necessarily hand painted.
It looks like you used a technique clearly described in this tutorial
http://3dmotive.com/series/zbrush-ndo-workflow.html
And specially when i watch your layers and the way you did your unwrapping.

Anyway to  TeotiGraphix
its a pretty simple technique

-1 do your sculpt in Zbrush or something
   -use stuff like surface noise and crack brushes.
-2 If you want to you can do a basic paint in Zbrush, but it would be more fun to do it in SP (see colormap)
(This is all the painting i did, just lighten up those edges)

-3  Do a decimation and a easy automatic UV master
-4 Bake all the maps you need in SD.
you could end here and load it up in UE4 but you would miss the fun:D
-5 to finalize use some brushes like dirt and cracks to loosen the baked look. And if you baked a position map you could start playing with some moss and stuff.
-6 result

Enjoy
Last Edit: January 02, 2015, 03:11:22 pm
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Muezli.com with yoghurt and lots of fresh fruits.

Little problem with your rock Ron , you used a frog leather texture material , that is were it isnt hand painted .

The handpaint is a technic where you dont use any kind of pre made texture , you paint all on your own ( you can of course use effects like dirt or edge wears ) .

And i realy dont see the link between my rock and the 3Dmotive pipeline , 50 % of mine was different of what you described ( they use ndo , i use substance painter and zbrush ).

Also watchout for your rock , the texture you made with the frog leather dont give the "rock" effect to your rock. By that i mean , did you use refferences ? What kind of rock do you try to achieve ?.
Hope you will post your rocks on your own thread so we can see your updates , it kinda floods the lisibility of mine if you understand what i mean :) .
Last Edit: January 02, 2015, 12:34:56 pm
I am an Environment Artist working at Elite3D In Valencia.

Im specialized in Environment modeling , sculpting and texturing .
https://www.artstation.com/artist/najimcg

Ehh i think you are missing the point here
there are no Hand-painted textures in this thread ;)
Only Stylized.
As you say your self, as soon u use any pre made texture.
So this also counts for Ao or any other baked maps.
The rock that i made only exist of pre made bakes ( the frog layer is turned off) and is done in 5 min so by no means any master piece. 
Anyway i do not want to start a right or wrong
I just wanted to explain the technique u used to TeotiGraphix.

Pics removed 

Have fun


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Muezli.com with yoghurt and lots of fresh fruits.

I think you took my message bad , that was not the point of it .

Like i emailed you , i will be the first to encourage you of posting a thread of your rocks , but for the lisibility lets keep this thread with the images of the one who made the thread ( just a simple principe , dont take it bad :) ) .

Your technic is nice , but it isnt mine so if TeotiGraphix have a question about how i made it , i would explain it with pleasure :).

How is it handpainted  ? Well simply the whole Albedo ( i never heard that you couldn't make a handpaint texture without a pre baked normal or AO..).


Have a nice day

Najim Filali
Last Edit: January 02, 2015, 04:30:11 pm
I am an Environment Artist working at Elite3D In Valencia.

Im specialized in Environment modeling , sculpting and texturing .
https://www.artstation.com/artist/najimcg