Author Topic: Assertion failed crash maya 2020  (Read 3125 times)

Hi,

Ive started getting an assetion failed crash each time I try and create a shader network from a workflow.  (When pressing the "create shader network" button)

I have tried this on 2 workstation ands happens on both.

See the attached image for the crash error. 

If theres a quick fix, let me know - its such a great feature and use worflows alot.

Many thanks

Hi there, Integrations PM here! Apologies for the delayed reply! We'll log the crash and take a look; could you provide a few more details? Specifically:

- Which version of the Substance in Maya plugin are you using?
- Which the Maya version you are using 2020, 2020.1, 2020.2, 2020.3 or 2020.4?
- Are you able to provide any assets, etc that could help us to replicate?
- Could you provide a bit more details on the steps you take?

Thanks!
Substance Integrations Product Manager

I'm having the same problem. Is there a solution yet?

Same here - is there a fix yet?

There are a few other topics that cover this, it is a conflict arising from the Houdini integration. The workaround for now would be to replace the substance_linker.dll (libsubstance_linker.so, libsubstance_linker.dylib) file in the Houdini install with the one from the maya plugin.

The Houdini engine integration in Maya ends up adding its substance binaries to the system path and a conflict happens from that.

There isn't anything we can fix on the maya plugin side, we'll need to work with sidefx to get it fixed on the Houdini side.
Software Engineer, Integrations
Maya, 3ds Max and Core Libraries