Hello,
This is my first post here, i created my account only to post this, so i hope this is the right place.
I know next to nothing about Substance, but i maintain a 3 years old projet filled with thousands of textures using the Substance plugin.
Most of my assets come from the UE4 Marketplace and a ton of them have Substance textures.
I never had any problem with Substance, until today.
I run UE4 version 4.25.4 (latest stable) and authorized the update of the plugin.
The next time i launched my project i got this message:

"Cancel" close everything.
"No" allows to open the project but the message comes back everytime.
So at the end is answered "Yes".
The rebuilding ran for 3 hours before going out of memory and crashing the editor.
From what i can see in the logs, it was about 1/3 of the way (although not sure about that: the number of shaders left to compile grows faster than the compilation process, so they stack up).
At the moment, i can open my project but i don't know in what state it is.
I'm only certain that it is not in a coherent state: some textures have been rebuilt, some shaders recompiled, but not all (and quite far from it).
I didn't try to package my project because it takes about 20 hours to recook all my content DLCs so i don't know how usable, packageable or cookable it is.
I could reload an old save (and loose the last 30 hours of work) but i don't think it would even help if the new plugin version is not ok with it.
At the moment i can't work because i still don't know if i can get my project back on its feet or if i will have te reload the last full save and restart from it.
All this is rather upsetting, can you tell me if there is a way to fix this problem that doesn't involve 10s of hours of work and allow me to start working again ?
I can provide the logs but i didn't find a way to attach a zip to this post.
If needed, please let me know how i can provide them (or any extra info) to you.
Thanks for your help.
Cedric