Author Topic: gltf export results in 100x the original size  (Read 478 times)

My mesh is 22cm high in Maya. After I export the gltf the mesh is 100x larger in size at 2200cm.  Can anyone advise what to do as I couldn't find anything in the settings ?
Last Edit: September 20, 2020, 08:02:49 pm

Since I have the exact same problem with 3ds Max, I'll just bump this thread.
the only exporter for 3ds max, which is Babylon, messes up a lot of things when exporting materials, so I would definitely prefer to export directly from Substance Painter, but there seems no option to control the scale. Other then exporting at 0.01x scale and redoing the work?

As per my reply in your other post about the same thing. Just use the proper value to export it smaller.

https://forum.substance3d.com/index.php/topic,35157.0.html
I teach people how to use Substance Painter. :)

Thanks, but I wasn't asking how to export smaller models from a given DCC. The question is, if there's any control over the glTF export settings within Painter

Thanks, but I wasn't asking how to export smaller models from a given DCC. The question is, if there's any control over the glTF export settings within Painter

No.
I teach people how to use Substance Painter. :)

No.
Informative, concise ... thank you!