Hi All,
I've been following this
https://forum.substance3d.com/index.php/topic,16594.0.html to try to create a pixel processor that will randomly sample a color value from an 8x8 pixel grid and fill that sampled color in 0-1 space.
I keep thinking this should be relatively simple, but I am struggling to get exactly what I want.
When finished, I hope to have a single "randSeed" parameter in my graph that will allow me to randomly select 1 of my 64 possible colors in painter.

I really don't understand why this doesn't work (I have tried many, many, configurations but this seems simplest):

This pixel processor setup works, but it is very awkward to use (you've got to pick both x and y coordinates... etc...)

I've tried everything I can think of and I am totally stumped. Hoping someone can show me how its done!