Author Topic: Strange looking normal map in sbsar import to unity  (Read 906 times)

Hi all!

I have a problem with SBSAR when imported to Unity 3D. My normal map looks green ?!? In SD everything is ok but for some reason Unity shows the blue channel of the normal map as BLACK. It s not the open GL problem since that is influencing only the green channel ( i tried that just in case) so I dont know what is then. I only know that in earlier versions of Unity/SD plugin there were no such problems. Can you help me?

Hello @ svevlad  this is by design. You can change the compression in preferences. Please see below for more information:

https://docs.substance3d.com/integrations/working-with-normals-in-unity-194216104.html