Author Topic: Hardware-agnostic, reproducible generator results?  (Read 697 times)

Hello Substance-gurus!

I was wondering about the following issue:
If I want to use the runtime integration in a 3D application instead of baking maps, how reliable/deterministic is the result across different GPUs or GPU drivers?

Can I use the same sbs-file and seed value and receive the exact same result on differing systems? Or will there be slight discrepancies in the masks/maps that the generators produce on say AMD vs. NVidia GPUs or even the same GPU model with different driver versions?

Anyone have any experiments/experience made with this? Hope a dev can chime in here, if that question was already answered feel free to point me to that, I couldn't find any clear answer so far.