Author Topic: Passing height channel through Tile Sampler Color?  (Read 663 times)

Often the workflow is that we need to have a colored pattern to splatter to the scene using Tile Sampler Color, this is maybe for color reasons but also for alpha to avoid overlapping or such issues.

Often however similar pattern needs to have a height channel distributed the same way.

Other than running two indentical Tile Samplers, is there easy workaround for this? if there was a way to pass height channel throught the Tile Sampler color, that would be super. Hey wait, can't I make one? Hmm.