Author Topic: Bake highpoly mesh to 2 low poly identical mesh  (Read 726 times)

Hi I have a question about baking highpoly mesh to 2 low poly mesh in substance painter.

Lets say I have these 2 mesh , both are the same mesh and using the same UV but in this case one of the mesh's UV is flipped (red).

https://imgur.com/a/lWZdcEi


and i have a highpoly which is the same UV as well.

https://imgur.com/a/nL5yUbw

So how do I bake my highpoly infos into my 2 lowpoly mesh in substance painter?

Last Edit: October 28, 2020, 05:34:34 pm

The writer makes a great and articulate point on this website and comparable to the Winter Jackets article. I really inspired and appreciate him.

Hi, can you send me the link of the article? It really meant a lot to me thank you 😃
Last Edit: November 10, 2020, 03:45:24 pm

The writer makes a great and articulate point on this website and comparable to the Winter Jackets article. I really inspired and appreciate him.

Hi, can you send me the link of the article? It really meant a lot to me thank you 😃

That was a spam bot that replied to you.
I teach people how to use Substance Painter. :)