I bake displacement maps only very rarely, so I have almost no experience in that regard.
I have modeled several patches (sewn onto clothing) in ZBrush, and added seams to them using separate geometry. Now, I would like to bake a displacement map onto the lowres version of the patches (that don't have the seams as separate geometry, I would like to bake the seams into the displacement map).
It kind of works, but the displacement map that Designer creates looks strange to me. It has a grid-like pattern to it that doesn't look correct to me.
What could cause this? How do I eliminate this grid pattern?